


It’s been years since I played a Quake game, and the fact that I so quickly remembered all of its unique gameplay elements and fast-paced combat made me happy that there was a new installation in the works. In the end, we lost, but the experience itself was exhilarating. However, my team held the ground for a few more minutes before our opponents started to increase their lead by double digits. Neither tactic helped much I was continually blasted away by shotguns and grenade launches when I was too close to an opposing player. I could dash past enemies to leave my trail and explode it once I was clear of the hallway, or I could lead foes away and then use the trail as a trap when they least expected it. As Slash, I tested my special ability in this area. For most of the match, both teams were even in terms of points, but then the two groups decided to fight for control of a small hallway that had access to health, armor, and weapons.
